Indiana University |
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School of Library Science and Information Science |
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Project Coordinator
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Project Description iScape (Information Landscape) is a shared virtual desktop world dedicated to the analysis, the visual display, and the collaborative exploration and management of information. | ||
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Project Coordinator
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Project Description The iuni world is used to teach the User Interface Design course at SLIS, Indiana University (IU). Students taking this course learn how to conduct task and requirement analysis and learn basic interface design principles using JavaScript and 3-D technology through application. Last but not least they design, develop, implement, and evaluate collaborative 2-D and 3-D environments. In Fall 2000, students designed a Natural Disaster Area, a Science House, a Quest Atlantis portal to different theme parks for kids, an Art Cafe, and a Virtual Collaboration area in close collaboration with faculty at IU. The resulting world is half exhibition, half hands-on science center and provides a marketplace of sciences with alternative meeting places for students and faculty. | ||
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Project Coordinator
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Project Description iPalace and iGarden are ‘twin worlds’ used to design and evaluate a shared resource of online documents for faculty and students at the School of Library and Information Science (SLIS) at Indiana University (IU). It will be seeded with about 8,000 links to online documents (text, images, video, software demonstrations, etc.). The links will be collected from personal favorites or bookmark lists. About 300 people will have access to this space although we expect less than 20 to be logged on at any point in time. The iPalace world aims to support efficient and intuitive information access and management and consists of semantically organized online documents laid out in a 3-D space. Its users can collaboratively examine, discuss, and modify (add/delete resources, annotate) documents, thereby converting this document space into an ever-evolving repository of the user community’s collective knowledge that members can access, learn from, contribute to, and build upon. The space becomes a shared ‘Memory Palace’ representing a common understanding of different theories by the community. The iGarden - officially ‘Mirror Garden’ - world visualizes user interaction data such as navigation, manipulation, chatting, and Web access activity. It is created based on mined web logs that have been collected in the Memory Palace. It can be used to evaluate the effectiveness and usability, to optimize design properties, or to examine the evolving user community of a world. | ||
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School of Education, Instructional Systems Technology & Cognitive Science |
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Project Coordinator
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Project Description Indiana University will design, enact, and evaluate a community-based after school program, Quest Atlantis, which will attract and engage children aged 9-14 (and mentors) in intellectually stimulating tasks that promote a better understanding of science, mathematics and technology (SMT). Building on lessons from the online Role Playing Gaming world, the Website combines elements of play, real playing, adventure, and learning, allowing children to virtually travel to three-dimensional, Quest Atlantis Lands where they select developmentally-appropriate challenges (engaging curricular tasks), talk with other children and mentors, and build a virtual persona. Completing challenges requires children to engage in computer-based simulation activities as well as participate in socially or scientifically meaningful activities such as conducting environmental field studies, designing museum exhibits, or developing an action plan. Quest Atlantis provides children with the basic tools for addressing those problems, including collaborative skills, investigation abilities, problem solving and critical thinking strategies, and an understanding relevant SMT domain content and concepts. The Website will have both 2D (regular html and some Java) and 3D (Active Worlds) components, and will provide an overreaching structure that will engage children to the extent that they will choose to participate in educationally grounded SMT activities during their free time - after school. The Website also provides a virtual space where students build their avatars, communicate with other program participants (distributed across sites) and participate in the design, development and government of the worlds. | ||
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School of Education, Art Education |
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Project Coordinator
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Project Description The Art Café is a relaxing environment for viewers to look at selected high quality photographic and computer generated artworks. With the provided art guidelines and the voting activity, users easily share their aesthetic responses with friends they meet in this cyberspace. In addition, users can virtually meet actual artists and have a real-time conversation in our special exhibition areas. | ||
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School of Education, Center for Research on Learning and Technology |
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Project Coordinator
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Project Description Collaborative Learning in Cyberspace (CLIC) at Indiana University is a virtual learning environment for K-12 students. Every summer, 15 teachers in Indiana from different subject areas will decide on a theme, design a curriculum, develop instructional activities, and display learning resources in a 2D and 3D virtual environment using the Active Worlds technology. The potential users are not only these 15 teachers' students, but also anyone in anywhere when they log into this CLIC world. | ||
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